3D Graphics

VR Bathroom Design Software joins VR Kitchen

OpenGL - Fri, 05/18/2012 - 14:38

Following the successful launch of VR Kitchen (News Feb 07), VR Bathroom is now available. Professional bathroom designers can use the OpenGL capabilities of their PC to show customers a high quality walk-through presentation of their new bathroom. VR Bathroom Pro employs a simple drag and drop interface for adding items from an extensive library of bathroom products.

Categories: 3D Graphics

Planetary engine Proland released in Open Source

OpenGL - Fri, 05/18/2012 - 14:37

INRIA is pleased to announce that Proland has been released as Open Source. Proland is a C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU. It is capable of rendering entire planets from ground to space. Proland is released under a dual GPLv3/commercial license. You can try it by downloading the precompiled Windows demo.

Categories: 3D Graphics

Sketchfab: WebGL-based Service to Publish your 3D Models

Geeks3D - Thu, 05/17/2012 - 15:00
Sketchfab is a service to publish interactive 3D content online, with WebGL and HTML5, and no plugin. The viewer can easily be embedded in any webpage, as simply as a youtube video. I tested the...


Categories: 3D Graphics

NVIDIA Kepler GK110 Architecture Whitepaper: 2880 CUDA Cores and Compute Capability 3.5

Geeks3D - Thu, 05/17/2012 - 11:03
NVIDIA has published (GTC 2012) a whitepaper that details some computing aspects of the upcoming high-end Kepler GPU, the GK110. This GPU is clearly focused on computing with its 7.1 billion...


Categories: 3D Graphics

NVIDIA Kepler Realtime Raytracing Demo (GTC 2012)

Geeks3D - Thu, 05/17/2012 - 10:21
Better quality from minute 04:17 :


Categories: 3D Graphics

Wine 1.5.4 adds OpenGL support to DIB engine

OpenGL - Wed, 05/16/2012 - 14:40

The Wine project development team has announced the arrival of version 1.5.4 of its Windows API implementation. Wine 1.5.4 adds a new resampler for Microsoft’s DirectSound software component and introduces support for OpenGL in the DIB (Device Independent Bitmaps) engine, part of the display subsystem.

Categories: 3D Graphics

Blender 2.63a update release

Blender - Sat, 05/12/2012 - 12:37
Thanks to 100s of bugreports we've done over a 100 fixes in just 2 weeks; enough to deserve a...
Categories: 3D Graphics

Cafu 12.05 3D game and graphics engine with OpenGL rendering

OpenGL - Fri, 05/11/2012 - 15:09

Cafu 12.05 is now available for download. Cafu is an open-source 3D game and graphics engine with OpenGL rendering. The new version 12.05 culminates three years of exciting work into a new stable demo release: It marks the completion and first release of the new Cafu Model Editor and many structural enhancements for game developers. The highlight of the release is the new Cafu Model Editor and the new models program code. The Model Editor answers the question: “How do I get my models into Cafu?” It can import many file formats and provides a graphical user interface for making Cafu-specific settings and adjustments to the imported model. The related new model code implements advanced features like automatic resource sharing, skeletal animation, seamless blending of several animation sequences, animation channels, skins, level-of-detail, submodels, GUI fixtures, and a lot more.

Categories: 3D Graphics

Slideshow to help bring developers up to speed with modern OpenGL

OpenGL - Fri, 05/11/2012 - 15:08

The Little Grasshopper has released a small PDF presentation designed for those who haven’t used OpenGL in a few years and wish to come up to speed.

Categories: 3D Graphics

Plumeria Smart Charts lets you create 3D applications in OpenGL

OpenGL - Fri, 05/11/2012 - 15:02

Plumeria Smart Charts lets you create 3D applications in OpenGL for iPhone and Mac using flow charts. Plumeria Smart Charts was designed with three goals in mind - to make programming visual, expandable, and reusable. PlumeriaSC uses flow charts instead of a written programming language. This bridges the gap to allow beginners to use advanced techniques and features without the hassle of learning a computer code. The features include - an application simulator that launches instantly, only three flow chart symbols, WYSIWYG (what you see is what you get) no hidden programming inside the symbols, no data mining and analytics.

Categories: 3D Graphics

NVIDIA GTX 680 OpenGL Bindless Textures Demo

Geeks3D - Fri, 05/11/2012 - 09:24
1 – Bindless Textures Overview I spent some time last week to add into GeeXLab the support of bindless textures. Bindless textures is the very cool feature introduced with the GeForce GTX 680....


Categories: 3D Graphics

GeeXLab 0.4.0 Ultim8 Edition Available, GTX 600 OpenGL Bindless Textures Support Added

Geeks3D - Fri, 05/11/2012 - 09:04
1 – GeeXLab 0.4.0 Release Highlights A new version of GeeXLab is ready. GeeXLab 0.4.0 comes with two new features. The first one is about the different editions of GeeXLab. From the version 0.4.0,...


Categories: 3D Graphics

FurMark 1.10.1 Released

Geeks3D - Thu, 05/10/2012 - 14:48
Comparative tables of FurMark scores (Preset:1080 and Preset:720) are now available HERE. A maintenance release of FurMark is ready for stressing and overheating your overclocked GPUs! FurMark 1.10.1...


Categories: 3D Graphics

GPU Shark 0.6.3 Released, GTX 690 and GTX 670 Support

Geeks3D - Thu, 05/10/2012 - 13:53
A new version of GPU Shark is available. GPU Shark 0.6.3 is based on the latest ZoomGPU SDK 1.8.3 and adds the support of latest GeForce GTX 690 and the freshly launched GeForce GTX 670. GPU Shark...


Categories: 3D Graphics

NVIDIA GeForce GTX 670 Launched

Geeks3D - Thu, 05/10/2012 - 13:39
1 – GeForce GTX 670 Overview NVIDIA has officially launched the new GeForce GTX 670. Based on the same GK104 GPU then the GTX 680 (with a little less cores of course), the card is priced at USD...


Categories: 3D Graphics

Live stream from film set of Mango Open Movie

Blender - Tue, 05/08/2012 - 08:20
Check the blog for live streams, pictures and reports from the film studio crew. Open Set Filming -...
Categories: 3D Graphics

Shikoba: OpenGL 3+ Font Library

OpenGL - Mon, 05/07/2012 - 16:49

Shikoba is a C++ text library for OpenGL 3 and above using the FreeType 2 library. It fills a single GL_TEXTURE_RECTANGLE with a GL_R8 charmap and returns vertex and texture coordinate information for each requested glyph. The texture ID and glyph information never change and are valid until the destruction of the Library object.

Categories: 3D Graphics

Cg Toolkit 3.1 now Available

OpenGL - Mon, 05/07/2012 - 16:48

Cg is a cross-platform shading language with a complete effect system for OpenGL, Direct3D, and console shader development. The April 2012 release fixes bugs in Cg 3.1.

Categories: 3D Graphics

ogldev: ‘Deferred Shading - Part 3’ tutorial published

OpenGL - Mon, 05/07/2012 - 16:48

The 37th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial is the third out of three tutorials that introduce the subject of deferred shading.

Categories: 3D Graphics

NeoAxis Engine 1.2 Released

OpenGL - Mon, 05/07/2012 - 16:47

NeoAxis Group is pleased to announce that new version of its all-purpose OpenGL-based 3D game engine NeoAxis 1.2 was released. New version features numerous enhancements in different areas, including new tools in Map Editor and Resource Editor, extended localization support, ability to directly import new 3D file formats, full support for Intel HD Graphics integrated videocards, new post-processing effects (Depth of Field, God Rays and other), performance optimizations, bug fixes and more.

Categories: 3D Graphics
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